Did face sculpting in Zbrush, Textured with Photoshop and arranged hair cards in Maya.
Modeled and adjusted in Maya. 2 variations of braid created
Did character and multiple props work.
Did Hair work for Big Mom Character in Maya
Modeled Nico Robin's wing with Zbrush and Maya. Textured in Photoshop.
Did character and multiple props work.
Worked on Character costume and polygon reduction for LOD models. Did multiple costume ports across various body sizes.
Worked on DLC Dark Pegasus costume. Modeled in Maya and textured in Photoshop.
Worked on Character costume and polygon reduction for LOD models. Did multiple costume ports across various body sizes.
Mobile game on IOS and Android. Polygon limit at 1,000 per character, 100 per weapon, and 3,000 per boss monster. Textures are purely diffuse map only.
Modeled in Softimage Textured in Photoshop.
I was responsible for checking works from subsidiary in China, ensuring that all assets conform to concept art and are built within the technical specifications.
Mobile game on IOS and Android. Polygon limit at 1,000 per character, 100 per weapon, and 3,000 per boss monster. Textures are purely diffuse map only.
Modeled in Maya and Textured in Photoshop. 2 model variation made.
Modeled in Maya and Textured in Photoshop. 2 model variation made.
Worked on various costume designs for different events.
Costume work done in Maya and Softimage. Texture done with Zbrush and Photoshop. Managed cloth and collision work.
Costume work done in Maya and Softimage. Texture done with Photoshop. Managed cloth and collision work.
Worked on various costume designs for different events.
Modeled DLC costume for Ficus Finis.
Modeled in Maya and textured with Photoshop
Modeled props and weapons. Modeled with Maya and Zbrush. Textured with photoshop and 3DCoat
Modeled props and weapons. Modeled with Maya and Zbrush. Textured with photoshop and 3DCoat
Worked on Horse DLC costume. Modeled in Maya and textured in Photoshop.
Worked on Horse DLC costume. Modeled in Maya and textured in Photoshop.
Worked on multiple character's face, including weighting and bone placement, followed by expression presets. Setup characters for beauty renders.
Mount costume work. Modeled in Softimage and textured with Photoshop.
Mount costume work. Modeled in Softimage and textured with Photoshop.
Worked on DLC costume. (Not released) Modeled in Maya and textured in Photoshop.
Worked on DLC costume. (Not released) Modeled in Maya and textured in Photoshop.
Worked on Character model. (Not released) Modeled in Maya and textured in Photoshop.
Worked on Character model. (Not released) Modeled in Maya and textured in Photoshop.